set(SOURCES "Source/Main.cpp") add_executable(ShaderTool ${SOURCES}) warnings_as_errors(ShaderTool) target_link_libraries(ShaderTool PRIVATE ShaderCompilerInternal PRIVATE ShaderCacheInternal PRIVATE ShaderCache) set_property(TARGET ShaderTool PROPERTY FOLDER Plugins) source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCES})