import { type Nullable } from "@babylonjs/core/types.js"; import { type Material } from "@babylonjs/core/Materials/material.js"; import { type IMaterial } from "../glTFLoaderInterfaces.js"; import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.pure.js"; /** @internal */ export declare class MSFT_minecraftMesh implements IGLTFLoaderExtension { /** @internal */ readonly name = "MSFT_minecraftMesh"; /** @internal */ enabled: boolean; private _loader; /** @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** @internal */ loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable>; } /** * Registers the MSFT_minecraftMesh glTF loader extension. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterMSFT_minecraftMesh(): void;