import { type TransformNode } from "@babylonjs/core/Meshes/transformNode.pure.js"; import { type Nullable } from "@babylonjs/core/types.js"; import { GLTFLoader } from "../glTFLoader.pure.js"; import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { type INode } from "../glTFLoaderInterfaces.js"; /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing/README.md) * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9) */ export declare class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_mesh_gpu_instancing"; /** * Defines whether this extension is enabled. */ enabled: boolean; private _loader; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** * @internal */ loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable>; } /** * Registers the EXT_mesh_gpu_instancing glTF loader extension. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterEXT_mesh_gpu_instancing(): void;