import { type Nullable } from "@babylonjs/core/types.js"; import { type IScene } from "../glTFLoaderInterfaces.js"; import { type IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.pure.js"; /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md) */ export declare class EXT_lights_image_based implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_lights_image_based"; /** * Defines whether this extension is enabled. */ enabled: boolean; private _loader; private _lights?; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** @internal */ onLoading(): void; /** * @internal */ loadSceneAsync(context: string, scene: IScene): Nullable>; private _loadLightAsync; } /** * Registers the EXT_lights_image_based glTF loader extension. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterEXT_lights_image_based(): void;