import type { Nullable } from "@babylonjs/core/types.js"; import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.js"; import type { IBufferView } from "../glTFLoaderInterfaces.js"; declare module "../../glTFFileLoader.js" { interface GLTFLoaderExtensionOptions { /** * Defines options for the EXT_meshopt_compression extension. */ ["EXT_meshopt_compression"]: {}; } } /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_meshopt_compression/README.md) * * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js * @since 5.0.0 */ export declare class EXT_meshopt_compression implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_meshopt_compression"; /** * Defines whether this extension is enabled. */ enabled: boolean; private _loader; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** * @internal */ loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable>; }