import type { Nullable } from "@babylonjs/core/types.js"; import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js"; import type { IScene } from "../glTFLoaderInterfaces.js"; import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.js"; declare module "../../glTFFileLoader.js" { interface GLTFLoaderExtensionOptions { /** * Defines options for the EXT_lights_image_based extension. */ ["EXT_lights_image_based"]: {}; } } declare module "babylonjs-gltf2interface" { /** @internal */ interface IEXTLightsImageBased_LightImageBased { _babylonTexture?: BaseTexture; _loaded?: Promise; } } /** * [Specification](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Vendor/EXT_lights_image_based/README.md) */ export declare class EXT_lights_image_based implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_lights_image_based"; /** * Defines whether this extension is enabled. */ enabled: boolean; private _loader; private _lights?; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** @internal */ onLoading(): void; /** * @internal */ loadSceneAsync(context: string, scene: IScene): Nullable>; private _loadLightAsync; }