import type { Nullable } from "@babylonjs/core/types.js"; import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js"; import type { INode } from "../glTFLoaderInterfaces.js"; import type { IGLTFLoaderExtension } from "../glTFLoaderExtension.js"; import { GLTFLoader } from "../glTFLoader.js"; declare module "../../glTFFileLoader.js" { interface GLTFLoaderExtensionOptions { /** * Defines options for the EXT_lights_ies extension. */ ["EXT_lights_ies"]: {}; } } /** * [Specification](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_lights_ies) */ export declare class EXT_lights_ies implements IGLTFLoaderExtension { /** * The name of this extension. */ readonly name = "EXT_lights_ies"; /** * Defines whether this extension is enabled. */ enabled: boolean; /** hidden */ private _loader; private _lights?; /** * @internal */ constructor(loader: GLTFLoader); /** @internal */ dispose(): void; /** @internal */ onLoading(): void; /** * @internal */ loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable>; }