/** This file must only contain pure code and pure imports */ import { type Nullable } from "../types.js"; import { type Camera } from "../Cameras/camera.pure.js"; import { type PostProcessOptions, PostProcess } from "./postProcess.pure.js"; import { type AbstractEngine } from "../Engines/abstractEngine.pure.js"; import { ThinFXAAPostProcess } from "./thinFXAAPostProcess.js"; import { type Scene } from "../scene.pure.js"; /** * Fxaa post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa */ export declare class FxaaPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "FxaaPostProcess" string */ getClassName(): string; protected _effectWrapper: ThinFXAAPostProcess; constructor(name: string, options: number | PostProcessOptions, camera?: Nullable, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): FxaaPostProcess; } /** * Register side effects for fxaaPostProcess. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterFxaaPostProcess(): void;