/** This file must only contain pure code and pure imports */ import { NodeParticleBlock } from "../../nodeParticleBlock.js"; import { type NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js"; import { type NodeParticleBuildState } from "../../nodeParticleBuildState.js"; /** * @internal */ export declare class CreateParticleBlock extends NodeParticleBlock { /** * Create a new CreateParticleBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the emitPower input component */ get emitPower(): NodeParticleConnectionPoint; /** * Gets the lifeTime input component */ get lifeTime(): NodeParticleConnectionPoint; /** * Gets the color input component */ get color(): NodeParticleConnectionPoint; /** * Gets the color dead input component */ get colorDead(): NodeParticleConnectionPoint; /** * Gets the scale input component */ get scale(): NodeParticleConnectionPoint; /** * Gets the angle input component */ get angle(): NodeParticleConnectionPoint; /** * Gets the size component */ get size(): NodeParticleConnectionPoint; /** * Gets the particle output component */ get particle(): NodeParticleConnectionPoint; /** * @internal */ _build(state: NodeParticleBuildState): void; } /** * Register side effects for createParticleBlock. * Safe to call multiple times; only the first call has an effect. */ export declare function RegisterCreateParticleBlock(): void;