import { type BaseTexture } from "../../Materials/Textures/baseTexture.js"; import { type Tuple } from "../../types.js"; /** * Linearly transformed cosine textures that are used in the Area Lights shaders. */ export type ILTCTextures = { /** * Linearly transformed cosine texture BRDF Approximation. */ LTC1: BaseTexture; /** * Linearly transformed cosine texture Fresnel Approximation. */ LTC2: BaseTexture; }; /** * Loads LTC texture data from Babylon.js CDN. * @returns Promise with data for LTC1 and LTC2 textures for area lights. */ export declare function DecodeLTCTextureDataAsync(): Promise>;