/** * Registers the minimum set of engine extensions required for basic rendering with WebGPU. * Includes: DOM binding, render passes, GPU states, and stencil. */ export declare function RegisterCoreWebGPUEngineExtensions(): void; /** * Registers the standard set of engine extensions needed by most WebGPU scenes. * Includes everything in {@link RegisterCoreWebGPUEngineExtensions} plus * file loading, alpha blending, render targets, and render target textures. */ export declare function RegisterStandardWebGPUEngineExtensions(): void; /** * Registers all available engine extensions for the WebGPU engine. * Includes everything in {@link RegisterStandardWebGPUEngineExtensions} plus * cube textures, raw textures, dynamic textures, multi-render, queries, * compute shaders, video textures, debugging, and more. */ export declare function RegisterFullWebGPUEngineExtensions(): void;