import { type _IProcessingOptions } from "./shaderProcessingOptions.js"; /** @internal */ export declare class ShaderCodeNode { line: string; children: ShaderCodeNode[]; additionalDefineKey?: string; additionalDefineValue?: string; isValid(preprocessors: { [key: string]: string; }): boolean; process(preprocessors: { [key: string]: string; }, options: _IProcessingOptions, preProcessorsFromCode: { [key: string]: string; }): string; }