/** * Defines if the system should use OpenGL convention for UVs when creating geometry or loading .babylon files (false by default) */ export declare let useOpenGLOrientationForUV: boolean; /** * Sets whether to use OpenGL convention for UVs * @param value the new value */ export declare function setOpenGLOrientationForUV(value: boolean): void; /** * Options used to control default behaviors regarding compatibility support * @deprecated please use named exports */ export declare const CompatibilityOptions: { UseOpenGLOrientationForUV: boolean; };