/** * The state of a sound. */ export declare enum SoundState { /** * The sound is waiting for its instances to stop. */ Stopping = 0, /** * The sound is stopped. */ Stopped = 1, /** * The sound is waiting for its instances to start. */ Starting = 2, /** * The sound has started playing. */ Started = 3, /** * The sound failed to start, most likely due to the user not interacting with the page, yet. */ FailedToStart = 4, /** * The sound is paused. */ Paused = 5 }