
/* 
MIT LICENSE
Copyright (c) 2020-present Alibaba Cloud Design
Copied from antd/style/color/bezierEasing.less
Copyright (c) 2015-present Ant UED, https://xtech.antfin.com/

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* stylelint-disable */
.bezierEasingMixin() {
@functions: ~`(function() {
  var NEWTON_ITERATIONS = 4;
  var NEWTON_MIN_SLOPE = 0.001;
  var SUBDIVISION_PRECISION = 0.0000001;
  var SUBDIVISION_MAX_ITERATIONS = 10;

  var kSplineTableSize = 11;
  var kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);

  var float32ArraySupported = typeof Float32Array === 'function';

  function A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }
  function B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }
  function C (aA1)      { return 3.0 * aA1; }

  // Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
  function calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }

  // Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.
  function getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }

  function binarySubdivide (aX, aA, aB, mX1, mX2) {
    var currentX, currentT, i = 0;
    do {
      currentT = aA + (aB - aA) / 2.0;
      currentX = calcBezier(currentT, mX1, mX2) - aX;
      if (currentX > 0.0) {
        aB = currentT;
      } else {
        aA = currentT;
      }
    } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);
    return currentT;
  }

  function newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {
   for (var i = 0; i < NEWTON_ITERATIONS; ++i) {
     var currentSlope = getSlope(aGuessT, mX1, mX2);
     if (currentSlope === 0.0) {
       return aGuessT;
     }
     var currentX = calcBezier(aGuessT, mX1, mX2) - aX;
     aGuessT -= currentX / currentSlope;
   }
   return aGuessT;
  }

  var BezierEasing = function (mX1, mY1, mX2, mY2) {
    if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {
      throw new Error('bezier x values must be in [0, 1] range');
    }

    // Precompute samples table
    var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);
    if (mX1 !== mY1 || mX2 !== mY2) {
      for (var i = 0; i < kSplineTableSize; ++i) {
        sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);
      }
    }

    function getTForX (aX) {
      var intervalStart = 0.0;
      var currentSample = 1;
      var lastSample = kSplineTableSize - 1;

      for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {
        intervalStart += kSampleStepSize;
      }
      --currentSample;

      // Interpolate to provide an initial guess for t
      var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);
      var guessForT = intervalStart + dist * kSampleStepSize;

      var initialSlope = getSlope(guessForT, mX1, mX2);
      if (initialSlope >= NEWTON_MIN_SLOPE) {
        return newtonRaphsonIterate(aX, guessForT, mX1, mX2);
      } else if (initialSlope === 0.0) {
        return guessForT;
      } else {
        return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);
      }
    }

    return function BezierEasing (x) {
      if (mX1 === mY1 && mX2 === mY2) {
        return x; // linear
      }
      // Because JavaScript number are imprecise, we should guarantee the extremes are right.
      if (x === 0) {
        return 0;
      }
      if (x === 1) {
        return 1;
      }
      return calcBezier(getTForX(x), mY1, mY2);
    };
  };

  this.colorEasing = BezierEasing(0.26, 0.09, 0.37, 0.18);
  // less 3 requires a return
  return '';
})()`;
}
// It is hacky way to make this function will be compiled preferentially by less
// resolve error: `ReferenceError: colorPalette is not defined`
// https://github.com/ant-design/ant-motion/issues/44
.bezierEasingMixin();
