/** Sets the library's base path to the specified directory or URL. */
export declare function setBasePath(path: string): void;
/**
* Gets the library's base path.
*
* The base path is used to load assets such as icons and images, so it needs to be set for components to work properly.
* By default, this script will look for a script ending in webawesome.js or webawesome.loader.js and set the base path
* to the directory that contains that file. To override this behavior, you can add the data-webawesome attribute to any
* element on the page to point to a local path or a CORS-enabled endpoint, such as a CDN.
*
*
*
* Alternatively, you can set the base path manually using the exported setBasePath() function.
*
* @param subpath - An optional path to append to the base path.
*/
export declare function getBasePath(subpath?: string): string;
/**
* Sets the path where the default icon library resolves SVG icons from. When set, the default icon library will load
* icons from this path instead of the Font Awesome CDN. The expected directory structure mirrors the Font Awesome SVG
* download, e.g. `{path}/solid/house.svg` or `{path}/brands/github.svg`.
*
* This should be called before Web Awesome components are loaded.
*/
export declare function setIconPath(path: string): void;
/**
* Gets the path where the default icon library resolves SVG icons from. When set, the default icon library will load
* icons from this path instead of the Font Awesome CDN.
*/
export declare function getIconPath(): string;
/** Sets the library's Web Awesome kit code. */
export declare function setKitCode(code: string): void;
/**
* Gets the library's Web Awesome kit code.
*
* The kit code is used to fetch premium assets, so it needs to be set for certain components to work correctly. This
* isn't something we can infer, so the user will need to provide it using the `data-fa-kit-code` attribute. This can
* be on any element, but ideally it should exist on the script that imports Web Awesome.
*
*
*
* Alternatively, you can set the kit code manually using the exported `setKitCode()` function.
*
*/
export declare function getKitCode(): string;