import WebAwesomeElement from '../../internal/webawesome-element.js'; import '../icon/icon.js'; /** * @summary Animated images display GIFs and WEBPs with controls to play and pause them on demand. Use them when you * want motion but need to give users control over when it plays. * @documentation https://webawesome.com/docs/components/animated-image * @status stable * @since 2.0 * * @dependency wa-icon * * @event wa-load - Emitted when the image loads successfully. * @event wa-error - Emitted when the image fails to load. * * @slot play-icon - Optional play icon to use instead of the default. Works best with ``. * @slot pause-icon - Optional pause icon to use instead of the default. Works best with ``. * * @csspart control-box - The container that surrounds the pause/play icons and provides their background. * * @cssproperty --control-box-size - The size of the icon box. * @cssproperty --icon-size - The size of the play/pause icons. */ export default class WaAnimatedImage extends WebAwesomeElement { static css: import("lit").CSSResult; private readonly localize; animatedImage: HTMLImageElement; frozenFrame: string; isLoaded: boolean; /** The path to the image to load. */ src: string; /** A description of the image used by assistive devices. */ alt: string; /** Plays the animation. When this attribute is remove, the animation will pause. */ play: boolean; private handleClick; private handleKeyDown; private handleLoad; private handleError; handlePlayChange(): void; handleSrcChange(): void; render(): import("lit-html").TemplateResult<1>; } declare global { interface HTMLElementTagNameMap { 'wa-animated-image': WaAnimatedImage; } }