import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticleVelocityState } from '../states/ParticleVelocityState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to set the starting velocity of a particle. */ export class ParticleVelocityNode extends ParticleNodeBase { /** @private */ public _iVelocity: Vector3D; /** * Reference for velocity node properties on a single particle (when in local property mode). * Expects a Vector3D object representing the direction of movement on the particle. */ public static VELOCITY_VECTOR3D: string = 'VelocityVector3D'; /** * Creates a new ParticleVelocityNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] velocity Defines the default velocity vector of the node, used when in global mode. */ constructor(mode: number, velocity: Vector3D = null) { super('ParticleVelocity', mode, 3); this._pStateClass = ParticleVelocityState; this._iVelocity = velocity || new Vector3D(); } /** * @inheritDoc */ public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string { const velocityValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticleVelocityState.VELOCITY_INDEX, velocityValue.index); const distance: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp(); let code: string = ''; code += 'mul ' + distance + ',' + animationRegisterData.vertexTime + ',' + velocityValue + '\n'; code += 'add ' + animationRegisterData.positionTarget + '.xyz,' + distance + ',' + animationRegisterData.positionTarget + '.xyz\n'; if (animationSet.needVelocity) code += 'add ' + animationRegisterData.velocityTarget + '.xyz,' + velocityValue + '.xyz,' + animationRegisterData.velocityTarget + '.xyz\n'; return code; } /** * @inheritDoc */ public getAnimationState(animator: AnimatorBase): ParticleVelocityState { return animator.getAnimationState(this); } /** * @inheritDoc */ public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void { const _tempVelocity: Vector3D = param[ParticleVelocityNode.VELOCITY_VECTOR3D]; if (!_tempVelocity) throw new Error('there is no ' + ParticleVelocityNode.VELOCITY_VECTOR3D + ' in param!'); this._pOneData[0] = _tempVelocity.x; this._pOneData[1] = _tempVelocity.y; this._pOneData[2] = _tempVelocity.z; } }