import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticleScaleState } from '../states/ParticleScaleState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the scale variation of a particle over time. */ export class ParticleScaleNode extends ParticleNodeBase { /** @private */ public _iUsesCycle: boolean; /** @private */ public _iUsesPhase: boolean; /** @private */ public _iMinScale: number; /** @private */ public _iMaxScale: number; /** @private */ public _iCycleDuration: number; /** @private */ public _iCyclePhase: number; /** * Reference for scale node properties on a single particle (when in local property mode). * Expects a Vector3D representing the min scale (x), max scale(y), optional cycle speed (z) and phase offset (w) applied to the particle. */ public static SCALE_VECTOR3D: string = 'ScaleVector3D'; /** * Creates a new ParticleScaleNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of animation independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the animation cycle. Defaults to false. * @param [optional] minScale Defines the default min scale transform of the node, when in global mode. Defaults to 1. * @param [optional] maxScale Defines the default max color transform of the node, when in global mode. Defaults to 1. * @param [optional] cycleDuration Defines the default duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the default phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ constructor(mode: number, usesCycle: boolean, usesPhase: boolean, minScale: number = 1, maxScale: number = 1, cycleDuration: number = 1, cyclePhase: number = 0) { super('ParticleScale', mode, (usesCycle && usesPhase) ? 4 : ((usesCycle || usesPhase) ? 3 : 2), 3); this._pStateClass = ParticleScaleState; this._iUsesCycle = usesCycle; this._iUsesPhase = usesPhase; this._iMinScale = minScale; this._iMaxScale = maxScale; this._iCycleDuration = cycleDuration; this._iCyclePhase = cyclePhase; } /** * @inheritDoc */ public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string { let code: string = ''; const temp: ShaderRegisterElement = registerCache.getFreeVertexSingleTemp(); const scaleRegister: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticleScaleState.SCALE_INDEX, scaleRegister.index); if (this._iUsesCycle) { code += 'mul ' + temp + ',' + animationRegisterData.vertexTime + ',' + scaleRegister + '.z\n'; if (this._iUsesPhase) code += 'add ' + temp + ',' + temp + ',' + scaleRegister + '.w\n'; code += 'sin ' + temp + ',' + temp + '\n'; } code += 'mul ' + temp + ',' + scaleRegister + '.y,' + ((this._iUsesCycle) ? temp : animationRegisterData.vertexLife) + '\n'; code += 'add ' + temp + ',' + scaleRegister + '.x,' + temp + '\n'; code += 'mul ' + animationRegisterData.scaleAndRotateTarget + '.xyz,' + animationRegisterData.scaleAndRotateTarget + '.xyz,' + temp + '\n'; return code; } /** * @inheritDoc */ public getAnimationState(animator: AnimatorBase): ParticleScaleState { return animator.getAnimationState(this); } /** * @inheritDoc */ public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void { const scale: Vector3D = param[ParticleScaleNode.SCALE_VECTOR3D]; if (!scale) throw (new Error('there is no ' + ParticleScaleNode.SCALE_VECTOR3D + ' in param!')); if (this._iUsesCycle) { this._pOneData[0] = (scale.x + scale.y) / 2; this._pOneData[1] = Math.abs(scale.x - scale.y) / 2; if (scale.z <= 0) throw (new Error('the cycle duration must be greater than zero')); this._pOneData[2] = Math.PI * 2 / scale.z; if (this._iUsesPhase) this._pOneData[3] = scale.w * Math.PI / 180; } else { this._pOneData[0] = scale.x; this._pOneData[1] = scale.y - scale.x; } } }