import { Vector3D } from '@awayjs/core';
import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode';
import { ParticlePositionState } from '../states/ParticlePositionState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to set the starting position of a particle.
*/
export class ParticlePositionNode extends ParticleNodeBase {
/** @private */
public _iPosition: Vector3D;
/**
* Reference for position node properties on a single particle (when in local property mode).
* Expects a Vector3D object representing position of the particle.
*/
public static POSITION_VECTOR3D: string = 'PositionVector3D';
/**
* Creates a new ParticlePositionNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] position Defines the default position of the particle when in global mode. Defaults to 0,0,0.
*/
constructor(mode: number, position: Vector3D = null) {
super('ParticlePosition', mode, 3);
this._pStateClass = ParticlePositionState;
this._iPosition = position || new Vector3D();
}
/**
* @inheritDoc
*/
public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string {
const positionAttribute: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute();
animationRegisterData.setRegisterIndex(this, ParticlePositionState.POSITION_INDEX, positionAttribute.index);
return 'add ' + animationRegisterData.positionTarget + '.xyz,' + positionAttribute + '.xyz,' + animationRegisterData.positionTarget + '.xyz\n';
}
/**
* @inheritDoc
*/
public getAnimationState(animator: AnimatorBase): ParticlePositionState {
return animator.getAnimationState(this);
}
/**
* @inheritDoc
*/
public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void {
const offset: Vector3D = param[ParticlePositionNode.POSITION_VECTOR3D];
if (!offset)
throw (new Error('there is no ' + ParticlePositionNode.POSITION_VECTOR3D + ' in param!'));
this._pOneData[0] = offset.x;
this._pOneData[1] = offset.y;
this._pOneData[2] = offset.z;
}
}