import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticlePositionState } from '../states/ParticlePositionState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to set the starting position of a particle. */ export class ParticlePositionNode extends ParticleNodeBase { /** @private */ public _iPosition: Vector3D; /** * Reference for position node properties on a single particle (when in local property mode). * Expects a Vector3D object representing position of the particle. */ public static POSITION_VECTOR3D: string = 'PositionVector3D'; /** * Creates a new ParticlePositionNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] position Defines the default position of the particle when in global mode. Defaults to 0,0,0. */ constructor(mode: number, position: Vector3D = null) { super('ParticlePosition', mode, 3); this._pStateClass = ParticlePositionState; this._iPosition = position || new Vector3D(); } /** * @inheritDoc */ public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string { const positionAttribute: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticlePositionState.POSITION_INDEX, positionAttribute.index); return 'add ' + animationRegisterData.positionTarget + '.xyz,' + positionAttribute + '.xyz,' + animationRegisterData.positionTarget + '.xyz\n'; } /** * @inheritDoc */ public getAnimationState(animator: AnimatorBase): ParticlePositionState { return animator.getAnimationState(this); } /** * @inheritDoc */ public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void { const offset: Vector3D = param[ParticlePositionNode.POSITION_VECTOR3D]; if (!offset) throw (new Error('there is no ' + ParticlePositionNode.POSITION_VECTOR3D + ' in param!')); this._pOneData[0] = offset.x; this._pOneData[1] = offset.y; this._pOneData[2] = offset.z; } }