import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticleOrbitState } from '../states/ParticleOrbitState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the position of a particle over time around a circular orbit. */ export class ParticleOrbitNode extends ParticleNodeBase { /** @private */ public _iUsesEulers: boolean; /** @private */ public _iUsesCycle: boolean; /** @private */ public _iUsesPhase: boolean; /** @private */ public _iRadius: number; /** @private */ public _iCycleDuration: number; /** @private */ public _iCyclePhase: number; /** @private */ public _iEulers: Vector3D; /** * Reference for orbit node properties on a single particle (when in local property mode). * Expects a Vector3D object representing the radius (x), cycle speed (y) and cycle phase (z) of the motion on the particle. */ public static ORBIT_VECTOR3D: string = 'OrbitVector3D'; /** * Creates a new ParticleOrbitNode object. * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesEulers Defines whether the node uses the eulers property in the shader to calculate a rotation on the orbit. Defaults to true. * @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the orbit independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false. * @param [optional] radius Defines the radius of the orbit when in global mode. Defaults to 100. * @param [optional] cycleDuration Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. * @param [optional] eulers Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode. */ constructor(mode: number, usesEulers: boolean = true, usesCycle: boolean = false, usesPhase: boolean = false, radius: number = 100, cycleDuration: number = 1, cyclePhase: number = 0, eulers: Vector3D = null) { let len: number = 3; if (usesPhase) len++; super('ParticleOrbit', mode, len); this._pStateClass = ParticleOrbitState; this._iUsesEulers = usesEulers; this._iUsesCycle = usesCycle; this._iUsesPhase = usesPhase; this._iRadius = radius; this._iCycleDuration = cycleDuration; this._iCyclePhase = cyclePhase; this._iEulers = eulers || new Vector3D(); } /** * @inheritDoc */ public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string { const orbitRegister: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticleOrbitState.ORBIT_INDEX, orbitRegister.index); const eulersMatrixRegister: ShaderRegisterElement = registerCache.getFreeVertexConstant(); animationRegisterData.setRegisterIndex(this, ParticleOrbitState.EULERS_INDEX, eulersMatrixRegister.index); registerCache.getFreeVertexConstant(); registerCache.getFreeVertexConstant(); registerCache.getFreeVertexConstant(); const temp1: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp(); registerCache.addVertexTempUsages(temp1, 1); const distance: ShaderRegisterElement = new ShaderRegisterElement(temp1.regName, temp1.index); const temp2: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp(); const cos: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 0); const sin: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 1); const degree: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 2); registerCache.removeVertexTempUsage(temp1); let code: string = ''; if (this._iUsesCycle) { code += 'mul ' + degree + ',' + animationRegisterData.vertexTime + ',' + orbitRegister + '.y\n'; if (this._iUsesPhase) code += 'add ' + degree + ',' + degree + ',' + orbitRegister + '.w\n'; } else code += 'mul ' + degree + ',' + animationRegisterData.vertexLife + ',' + orbitRegister + '.y\n'; code += 'cos ' + cos + ',' + degree + '\n'; code += 'sin ' + sin + ',' + degree + '\n'; code += 'mul ' + distance + '.x,' + cos + ',' + orbitRegister + '.x\n'; code += 'mul ' + distance + '.y,' + sin + ',' + orbitRegister + '.x\n'; code += 'mov ' + distance + '.wz' + animationRegisterData.vertexZeroConst + '\n'; if (this._iUsesEulers) code += 'm44 ' + distance + ',' + distance + ',' + eulersMatrixRegister + '\n'; code += 'add ' + animationRegisterData.positionTarget + '.xyz,' + distance + '.xyz,' + animationRegisterData.positionTarget + '.xyz\n'; if (animationSet.needVelocity) { code += 'neg ' + distance + '.x,' + sin + '\n'; code += 'mov ' + distance + '.y,' + cos + '\n'; code += 'mov ' + distance + '.zw,' + animationRegisterData.vertexZeroConst + '\n'; if (this._iUsesEulers) code += 'm44 ' + distance + ',' + distance + ',' + eulersMatrixRegister + '\n'; code += 'mul ' + distance + ',' + distance + ',' + orbitRegister + '.z\n'; code += 'div ' + distance + ',' + distance + ',' + orbitRegister + '.y\n'; if (!this._iUsesCycle) code += 'div ' + distance + ',' + distance + ',' + animationRegisterData.vertexLife + '\n'; code += 'add ' + animationRegisterData.velocityTarget + '.xyz,' + animationRegisterData.velocityTarget + '.xyz,' + distance + '.xyz\n'; } return code; } /** * @inheritDoc */ public getAnimationState(animator: AnimatorBase): ParticleOrbitState { return animator.getAnimationState(this); } /** * @inheritDoc */ public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void { //Vector3D.x is radius, Vector3D.y is cycle duration, Vector3D.z is phase const orbit: Vector3D = param[ParticleOrbitNode.ORBIT_VECTOR3D]; if (!orbit) throw new Error('there is no ' + ParticleOrbitNode.ORBIT_VECTOR3D + ' in param!'); this._pOneData[0] = orbit.x; if (this._iUsesCycle && orbit.y <= 0) throw (new Error('the cycle duration must be greater than zero')); this._pOneData[1] = Math.PI * 2 / (!this._iUsesCycle ? 1 : orbit.y); this._pOneData[2] = orbit.x * Math.PI * 2; if (this._iUsesPhase) this._pOneData[3] = orbit.z * Math.PI / 180; } }