import { Vector3D } from '@awayjs/core';
import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode';
import { ParticleOrbitState } from '../states/ParticleOrbitState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the position of a particle over time around a circular orbit.
*/
export class ParticleOrbitNode extends ParticleNodeBase {
/** @private */
public _iUsesEulers: boolean;
/** @private */
public _iUsesCycle: boolean;
/** @private */
public _iUsesPhase: boolean;
/** @private */
public _iRadius: number;
/** @private */
public _iCycleDuration: number;
/** @private */
public _iCyclePhase: number;
/** @private */
public _iEulers: Vector3D;
/**
* Reference for orbit node properties on a single particle (when in local property mode).
* Expects a Vector3D object representing the radius (x), cycle speed (y) and cycle phase (z) of the motion on the particle.
*/
public static ORBIT_VECTOR3D: string = 'OrbitVector3D';
/**
* Creates a new ParticleOrbitNode object.
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] usesEulers Defines whether the node uses the eulers property in the shader to calculate a rotation on the orbit. Defaults to true.
* @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the orbit independent of particle duration. Defaults to false.
* @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false.
* @param [optional] radius Defines the radius of the orbit when in global mode. Defaults to 100.
* @param [optional] cycleDuration Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. Defaults to 1.
* @param [optional] cyclePhase Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0.
* @param [optional] eulers Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode.
*/
constructor(mode: number, usesEulers: boolean = true, usesCycle: boolean = false, usesPhase: boolean = false, radius: number = 100, cycleDuration: number = 1, cyclePhase: number = 0, eulers: Vector3D = null) {
let len: number = 3;
if (usesPhase)
len++;
super('ParticleOrbit', mode, len);
this._pStateClass = ParticleOrbitState;
this._iUsesEulers = usesEulers;
this._iUsesCycle = usesCycle;
this._iUsesPhase = usesPhase;
this._iRadius = radius;
this._iCycleDuration = cycleDuration;
this._iCyclePhase = cyclePhase;
this._iEulers = eulers || new Vector3D();
}
/**
* @inheritDoc
*/
public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string {
const orbitRegister: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute();
animationRegisterData.setRegisterIndex(this, ParticleOrbitState.ORBIT_INDEX, orbitRegister.index);
const eulersMatrixRegister: ShaderRegisterElement = registerCache.getFreeVertexConstant();
animationRegisterData.setRegisterIndex(this, ParticleOrbitState.EULERS_INDEX, eulersMatrixRegister.index);
registerCache.getFreeVertexConstant();
registerCache.getFreeVertexConstant();
registerCache.getFreeVertexConstant();
const temp1: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp();
registerCache.addVertexTempUsages(temp1, 1);
const distance: ShaderRegisterElement = new ShaderRegisterElement(temp1.regName, temp1.index);
const temp2: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp();
const cos: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 0);
const sin: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 1);
const degree: ShaderRegisterElement = new ShaderRegisterElement(temp2.regName, temp2.index, 2);
registerCache.removeVertexTempUsage(temp1);
let code: string = '';
if (this._iUsesCycle) {
code += 'mul ' + degree + ',' + animationRegisterData.vertexTime + ',' + orbitRegister + '.y\n';
if (this._iUsesPhase)
code += 'add ' + degree + ',' + degree + ',' + orbitRegister + '.w\n';
} else
code += 'mul ' + degree + ',' + animationRegisterData.vertexLife + ',' + orbitRegister + '.y\n';
code += 'cos ' + cos + ',' + degree + '\n';
code += 'sin ' + sin + ',' + degree + '\n';
code += 'mul ' + distance + '.x,' + cos + ',' + orbitRegister + '.x\n';
code += 'mul ' + distance + '.y,' + sin + ',' + orbitRegister + '.x\n';
code += 'mov ' + distance + '.wz' + animationRegisterData.vertexZeroConst + '\n';
if (this._iUsesEulers)
code += 'm44 ' + distance + ',' + distance + ',' + eulersMatrixRegister + '\n';
code += 'add ' + animationRegisterData.positionTarget + '.xyz,' + distance + '.xyz,' + animationRegisterData.positionTarget + '.xyz\n';
if (animationSet.needVelocity) {
code += 'neg ' + distance + '.x,' + sin + '\n';
code += 'mov ' + distance + '.y,' + cos + '\n';
code += 'mov ' + distance + '.zw,' + animationRegisterData.vertexZeroConst + '\n';
if (this._iUsesEulers)
code += 'm44 ' + distance + ',' + distance + ',' + eulersMatrixRegister + '\n';
code += 'mul ' + distance + ',' + distance + ',' + orbitRegister + '.z\n';
code += 'div ' + distance + ',' + distance + ',' + orbitRegister + '.y\n';
if (!this._iUsesCycle)
code += 'div ' + distance + ',' + distance + ',' + animationRegisterData.vertexLife + '\n';
code += 'add ' + animationRegisterData.velocityTarget + '.xyz,' + animationRegisterData.velocityTarget + '.xyz,' + distance + '.xyz\n';
}
return code;
}
/**
* @inheritDoc
*/
public getAnimationState(animator: AnimatorBase): ParticleOrbitState {
return animator.getAnimationState(this);
}
/**
* @inheritDoc
*/
public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void {
//Vector3D.x is radius, Vector3D.y is cycle duration, Vector3D.z is phase
const orbit: Vector3D = param[ParticleOrbitNode.ORBIT_VECTOR3D];
if (!orbit)
throw new Error('there is no ' + ParticleOrbitNode.ORBIT_VECTOR3D + ' in param!');
this._pOneData[0] = orbit.x;
if (this._iUsesCycle && orbit.y <= 0)
throw (new Error('the cycle duration must be greater than zero'));
this._pOneData[1] = Math.PI * 2 / (!this._iUsesCycle ? 1 : orbit.y);
this._pOneData[2] = orbit.x * Math.PI * 2;
if (this._iUsesPhase)
this._pOneData[3] = orbit.z * Math.PI / 180;
}
}