import { ColorTransform } from '@awayjs/core'; import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode'; import { ParticleInitialColorState } from '../states/ParticleInitialColorState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * */ export class ParticleInitialColorNode extends ParticleNodeBase { //default values used when creating states /** @private */ public _iUsesMultiplier: boolean; /** @private */ public _iUsesOffset: boolean; /** @private */ public _iInitialColor: ColorTransform; /** * Reference for color node properties on a single particle (when in local property mode). * Expects a ColorTransform object representing the color transform applied to the particle. */ public static COLOR_INITIAL_COLORTRANSFORM: string = 'ColorInitialColorTransform'; constructor(mode: number, usesMultiplier: boolean = true, usesOffset: boolean = false, initialColor: ColorTransform = null) { super('ParticleInitialColor', mode, (usesMultiplier && usesOffset) ? 8 : 4, ParticleAnimationSet.COLOR_PRIORITY); this._pStateClass = ParticleInitialColorState; this._iUsesMultiplier = usesMultiplier; this._iUsesOffset = usesOffset; this._iInitialColor = initialColor || new ColorTransform(); } /** * @inheritDoc */ public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string { let code: string = ''; if (shader.usesFragmentAnimation) { if (this._iUsesMultiplier) { const multiplierValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute(); animationRegisterData.setRegisterIndex(this, ParticleInitialColorState.MULTIPLIER_INDEX, multiplierValue.index); code += 'mul ' + animationRegisterData.colorMulTarget + ',' + multiplierValue + ',' + animationRegisterData.colorMulTarget + '\n'; } if (this._iUsesOffset) { const offsetValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant(); animationRegisterData.setRegisterIndex(this, ParticleInitialColorState.OFFSET_INDEX, offsetValue.index); code += 'add ' + animationRegisterData.colorAddTarget + ',' + offsetValue + ',' + animationRegisterData.colorAddTarget + '\n'; } } return code; } /** * @inheritDoc */ public _iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void { if (this._iUsesMultiplier) particleAnimationSet.hasColorMulNode = true; if (this._iUsesOffset) particleAnimationSet.hasColorAddNode = true; } /** * @inheritDoc */ public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void { const initialColor: ColorTransform = param[ParticleInitialColorNode.COLOR_INITIAL_COLORTRANSFORM]; if (!initialColor) throw (new Error('there is no ' + ParticleInitialColorNode.COLOR_INITIAL_COLORTRANSFORM + ' in param!')); let i: number = 0; //multiplier if (this._iUsesMultiplier) { this._pOneData[i++] = initialColor.redMultiplier; this._pOneData[i++] = initialColor.greenMultiplier; this._pOneData[i++] = initialColor.blueMultiplier; this._pOneData[i++] = initialColor.alphaMultiplier; } //offset if (this._iUsesOffset) { this._pOneData[i++] = initialColor.redOffset / 255; this._pOneData[i++] = initialColor.greenOffset / 255; this._pOneData[i++] = initialColor.blueOffset / 255; this._pOneData[i++] = initialColor.alphaOffset / 255; } } }