import { ColorTransform } from '@awayjs/core';
import { ShaderRegisterCache, ShaderRegisterElement } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticlePropertiesMode } from '../data/ParticlePropertiesMode';
import { ParticleColorState } from '../states/ParticleColorState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the color variation of a particle over time.
*/
export class ParticleColorNode extends ParticleNodeBase {
//default values used when creating states
/** @private */
public _iUsesMultiplier: boolean;
/** @private */
public _iUsesOffset: boolean;
/** @private */
public _iUsesCycle: boolean;
/** @private */
public _iUsesPhase: boolean;
/** @private */
public _iStartColor: ColorTransform;
/** @private */
public _iEndColor: ColorTransform;
/** @private */
public _iCycleDuration: number;
/** @private */
public _iCyclePhase: number;
/**
* Reference for color node properties on a single particle (when in local property mode).
* Expects a ColorTransform object representing the start color transform applied to the particle.
*/
public static COLOR_START_COLORTRANSFORM: string = 'ColorStartColorTransform';
/**
* Reference for color node properties on a single particle (when in local property mode).
* Expects a ColorTransform object representing the end color transform applied to the particle.
*/
public static COLOR_END_COLORTRANSFORM: string = 'ColorEndColorTransform';
/**
* Creates a new ParticleColorNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] usesMultiplier Defines whether the node uses multiplier data in the shader for its color transformations. Defaults to true.
* @param [optional] usesOffset Defines whether the node uses offset data in the shader for its color transformations. Defaults to true.
* @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the animation independent of particle duration. Defaults to false.
* @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false.
* @param [optional] startColor Defines the default start color transform of the node, when in global mode.
* @param [optional] endColor Defines the default end color transform of the node, when in global mode.
* @param [optional] cycleDuration Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1.
* @param [optional] cyclePhase Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0.
*/
constructor(mode: number, usesMultiplier: boolean = true, usesOffset: boolean = true, usesCycle: boolean = false, usesPhase: boolean = false, startColor: ColorTransform = null, endColor: ColorTransform = null, cycleDuration: number = 1, cyclePhase: number = 0) {
super('ParticleColor', mode, (usesMultiplier && usesOffset) ? 16 : 8, ParticleAnimationSet.COLOR_PRIORITY);
this._pStateClass = ParticleColorState;
this._iUsesMultiplier = usesMultiplier;
this._iUsesOffset = usesOffset;
this._iUsesCycle = usesCycle;
this._iUsesPhase = usesPhase;
this._iStartColor = startColor || new ColorTransform();
this._iEndColor = endColor || new ColorTransform();
this._iCycleDuration = cycleDuration;
this._iCyclePhase = cyclePhase;
}
/**
* @inheritDoc
*/
public getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string {
let code: string = '';
if (shader.usesFragmentAnimation) {
const temp: ShaderRegisterElement = registerCache.getFreeVertexVectorTemp();
if (this._iUsesCycle) {
const cycleConst: ShaderRegisterElement = registerCache.getFreeVertexConstant();
animationRegisterData.setRegisterIndex(this, ParticleColorState.CYCLE_INDEX, cycleConst.index);
registerCache.addVertexTempUsages(temp, 1);
var sin: ShaderRegisterElement = registerCache.getFreeVertexSingleTemp();
registerCache.removeVertexTempUsage(temp);
code += 'mul ' + sin + ',' + animationRegisterData.vertexTime + ',' + cycleConst + '.x\n';
if (this._iUsesPhase)
code += 'add ' + sin + ',' + sin + ',' + cycleConst + '.y\n';
code += 'sin ' + sin + ',' + sin + '\n';
}
if (this._iUsesMultiplier) {
const startMultiplierValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute();
const deltaMultiplierValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.GLOBAL) ? registerCache.getFreeVertexConstant() : registerCache.getFreeVertexAttribute();
animationRegisterData.setRegisterIndex(this, ParticleColorState.START_MULTIPLIER_INDEX, startMultiplierValue.index);
animationRegisterData.setRegisterIndex(this, ParticleColorState.DELTA_MULTIPLIER_INDEX, deltaMultiplierValue.index);
code += 'mul ' + temp + ',' + deltaMultiplierValue + ',' + (this._iUsesCycle ? sin : animationRegisterData.vertexLife) + '\n';
code += 'add ' + temp + ',' + temp + ',' + startMultiplierValue + '\n';
code += 'mul ' + animationRegisterData.colorMulTarget + ',' + temp + ',' + animationRegisterData.colorMulTarget + '\n';
}
if (this._iUsesOffset) {
const startOffsetValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant();
const deltaOffsetValue: ShaderRegisterElement = (this._pMode == ParticlePropertiesMode.LOCAL_STATIC) ? registerCache.getFreeVertexAttribute() : registerCache.getFreeVertexConstant();
animationRegisterData.setRegisterIndex(this, ParticleColorState.START_OFFSET_INDEX, startOffsetValue.index);
animationRegisterData.setRegisterIndex(this, ParticleColorState.DELTA_OFFSET_INDEX, deltaOffsetValue.index);
code += 'mul ' + temp + ',' + deltaOffsetValue + ',' + (this._iUsesCycle ? sin : animationRegisterData.vertexLife) + '\n';
code += 'add ' + temp + ',' + temp + ',' + startOffsetValue + '\n';
code += 'add ' + animationRegisterData.colorAddTarget + ',' + temp + ',' + animationRegisterData.colorAddTarget + '\n';
}
}
return code;
}
/**
* @inheritDoc
*/
public getAnimationState(animator: AnimatorBase): ParticleColorState {
return animator.getAnimationState(this);
}
/**
* @inheritDoc
*/
public _iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void {
if (this._iUsesMultiplier)
particleAnimationSet.hasColorMulNode = true;
if (this._iUsesOffset)
particleAnimationSet.hasColorAddNode = true;
}
/**
* @inheritDoc
*/
public _iGeneratePropertyOfOneParticle(param: ParticleProperties): void {
const startColor: ColorTransform = param[ParticleColorNode.COLOR_START_COLORTRANSFORM];
if (!startColor)
throw (new Error('there is no ' + ParticleColorNode.COLOR_START_COLORTRANSFORM + ' in param!'));
const endColor: ColorTransform = param[ParticleColorNode.COLOR_END_COLORTRANSFORM];
if (!endColor)
throw (new Error('there is no ' + ParticleColorNode.COLOR_END_COLORTRANSFORM + ' in param!'));
let i: number = 0;
if (!this._iUsesCycle) {
//multiplier
if (this._iUsesMultiplier) {
this._pOneData[i++] = startColor.redMultiplier;
this._pOneData[i++] = startColor.greenMultiplier;
this._pOneData[i++] = startColor.blueMultiplier;
this._pOneData[i++] = startColor.alphaMultiplier;
this._pOneData[i++] = endColor.redMultiplier - startColor.redMultiplier;
this._pOneData[i++] = endColor.greenMultiplier - startColor.greenMultiplier;
this._pOneData[i++] = endColor.blueMultiplier - startColor.blueMultiplier;
this._pOneData[i++] = endColor.alphaMultiplier - startColor.alphaMultiplier;
}
//offset
if (this._iUsesOffset) {
this._pOneData[i++] = startColor.redOffset / 255;
this._pOneData[i++] = startColor.greenOffset / 255;
this._pOneData[i++] = startColor.blueOffset / 255;
this._pOneData[i++] = startColor.alphaOffset / 255;
this._pOneData[i++] = (endColor.redOffset - startColor.redOffset) / 255;
this._pOneData[i++] = (endColor.greenOffset - startColor.greenOffset) / 255;
this._pOneData[i++] = (endColor.blueOffset - startColor.blueOffset) / 255;
this._pOneData[i++] = (endColor.alphaOffset - startColor.alphaOffset) / 255;
}
} else {
//multiplier
if (this._iUsesMultiplier) {
this._pOneData[i++] = (startColor.redMultiplier + endColor.redMultiplier) / 2;
this._pOneData[i++] = (startColor.greenMultiplier + endColor.greenMultiplier) / 2;
this._pOneData[i++] = (startColor.blueMultiplier + endColor.blueMultiplier) / 2;
this._pOneData[i++] = (startColor.alphaMultiplier + endColor.alphaMultiplier) / 2;
this._pOneData[i++] = (startColor.redMultiplier - endColor.redMultiplier) / 2;
this._pOneData[i++] = (startColor.greenMultiplier - endColor.greenMultiplier) / 2;
this._pOneData[i++] = (startColor.blueMultiplier - endColor.blueMultiplier) / 2;
this._pOneData[i++] = (startColor.alphaMultiplier - endColor.alphaMultiplier) / 2;
}
//offset
if (this._iUsesOffset) {
this._pOneData[i++] = (startColor.redOffset + endColor.redOffset) / (255 * 2);
this._pOneData[i++] = (startColor.greenOffset + endColor.greenOffset) / (255 * 2);
this._pOneData[i++] = (startColor.blueOffset + endColor.blueOffset) / (255 * 2);
this._pOneData[i++] = (startColor.alphaOffset + endColor.alphaOffset) / (255 * 2);
this._pOneData[i++] = (startColor.redOffset - endColor.redOffset) / (255 * 2);
this._pOneData[i++] = (startColor.greenOffset - endColor.greenOffset) / (255 * 2);
this._pOneData[i++] = (startColor.blueOffset - endColor.blueOffset) / (255 * 2);
this._pOneData[i++] = (startColor.alphaOffset - endColor.alphaOffset) / (255 * 2);
}
}
}
}