/** * Options for setting the properties mode of a particle animation node. */ export class ParticlePropertiesMode { /** * Mode that defines the particle node as acting on global properties (ie. the properties set in the node constructor or the corresponding animation state). */ public static GLOBAL: number = 0; /** * Mode that defines the particle node as acting on local static properties (ie. the properties of particles set in the initialising on the animation set). */ public static LOCAL_STATIC: number = 1; /** * Mode that defines the particle node as acting on local dynamic properties (ie. the properties of the particles set in the corresponding animation state). */ public static LOCAL_DYNAMIC: number = 2; }