interface IOptions { windingRule?: number; elementType?: number; polySize?: number; vertexSize?: 2 | 3; contours: Array>; strict?: boolean; debug?: boolean; } export interface IResult { vertices: ArrayLike; vertexIndices: ArrayLike; vertexCount: number; elements: ArrayLike; elementCount: number; mesh: any; } export interface ITess2 { tesselate({ windingRule, elementType, polySize, vertexSize, contours, strict, debug, }: IOptions): IResult | undefined; } declare const enum WINDING { ABS_GEQ_TWO = 4, NEGATIVE = 3, NONZERO = 1, ODD = 0, POSITIVE = 2 } declare const enum ELEMENT { BOUNDARY_CONTOURS = 2, CONNECTED_POLYGONS = 1, POLYGONS = 0 } export interface TesselatorTaskInput { id: number; contours: Float32Array[]; polySize: 2 | 3; vertexSize: 2; windingRule: WINDING; elementType: ELEMENT; scaleRatio: number; } export interface TesselatorTaskError { status: 'error'; reason: string; id: number; } export interface TesselatorTaskResult { executionTime: number; status: 'done'; id: number; buffer?: Float32Array; } export interface TesselatorTaskReady { status: 'ready'; } export type TesselatorMessage = TesselatorTaskResult | TesselatorTaskError | TesselatorTaskReady; export declare const WORKER_BODY: () => void; export {}; //# sourceMappingURL=WorkerTesselatorBody.d.ts.map