import { Matrix3D, Box } from '@awayjs/core'; import { GraphicsPathCommand } from '../draw/GraphicsPathCommand'; import { IGraphicsData, IStyleData } from '../draw/IGraphicsData'; import { GraphicsStrokeStyle } from '../draw/GraphicsStrokeStyle'; /** * Defines the values to use for specifying path-drawing commands. * The values in this class are used by the Graphics.drawPath() method, *or stored in the commands vector of a GraphicsPath object. */ export declare class GraphicsPath implements IGraphicsData { /** * The Vector of drawing commands as integers representing the path. */ commands: GraphicsPathCommand[]; /** * The Vector of numbers containing the parameters used with the drawing commands. */ data: number[]; /** * Specifies the winding rule using a value defined in the GraphicsPathWinding class. */ winding: string; private _orientedBoxBounds; private _orientedBoxBoundsDirty; static data_type: string; private _lastPrepareScale; /** * When path is morph, we can't filtrate commands */ morphSource: boolean; /** * The Vector of Numbers containing the parameters used with the drawing commands. */ _positions: number[][]; private _verts; /** * The Vector of Numbers containing the parameters used with the drawing commands. */ get verts(): number[]; set verts(v: number[]); private _style; private _lastDirtyID; private _dirtyID; get dirty(): boolean; constructor( /** * The Vector of drawing commands as integers representing the path. */ commands?: GraphicsPathCommand[], /** * The Vector of numbers containing the parameters used with the drawing commands. */ data?: number[], /** * Specifies the winding rule using a value defined in the GraphicsPathWinding class. */ winding?: string); get data_type(): string; get style(): IStyleData; set style(value: IStyleData); get fill(): IGraphicsData; get stroke(): GraphicsStrokeStyle; curveTo(controlX: number, controlY: number, anchorX: number, anchorY: number): void; cubicCurveTo(controlX: number, controlY: number, control2X: number, control2Y: number, anchorX: number, anchorY: number): void; lineTo(x: number, y: number): void; moveTo(x: number, y: number): void; wideLineTo(_x: number, _y: number): void; wideMoveTo(_x: number, _y: number): void; forceClose: boolean; /** * * @param qualityScale change a pretesselation quality, > 1 decrease limits * shape will have more vertices, < 1 >0, reduce vertices - bad scale ratio */ prepare(qualityScale?: number): boolean; invalidate(): void; getBoxBounds(matrix3D?: Matrix3D, cache?: Box, target?: Box): Box; private _internalGetBoxBounds; private static lensq; private _minimumCheck; } //# sourceMappingURL=GraphicsPath.d.ts.map