import { GraphicsPath } from '../draw/GraphicsPath'; import { DataBuffer } from './DataBuffer'; export declare class PathSegment { commands: DataBuffer; data: DataBuffer; morphData: DataBuffer; prev: PathSegment; next: PathSegment; isReversed: boolean; private static _counter; id: any; private startPoint; private endPoint; isValidFill: boolean; constructor(commands: DataBuffer, data: DataBuffer, morphData: DataBuffer, prev: PathSegment, next: PathSegment, isReversed: boolean); static FromDefaults(isMorph: boolean): PathSegment; moveTo(x: number, y: number): void; morphMoveTo(x: number, y: number, mx: number, my: number): void; lineTo(x: number, y: number): void; morphLineTo(x: number, y: number, mx: number, my: number): void; curveTo(cpx: number, cpy: number, x: number, y: number): void; morphCurveTo(cpx: number, cpy: number, x: number, y: number, mcpx: number, mcpy: number, mx: number, my: number): void; /** * Returns a shallow copy of the segment1 with the "isReversed" flag set. * Reversed segments play themselves back in reverse when they're merged into the final * non-segmented path1. * Note: Don't modify the original, or the reversed copy, after this operation! */ toReversed(): PathSegment; clone(): PathSegment; storeStartAndEnd(): void; connectsTo(other: PathSegment): boolean; startConnectsTo(other: PathSegment): boolean; flipDirection(): void; serializeAJS(shape: GraphicsPath, morphShape: GraphicsPath, lastPosition: { x: number; y: number; }): void; private _serializeReversedAJS; } //# sourceMappingURL=PathSegment.d.ts.map