import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleSpriteSheetNode } from '../nodes/ParticleSpriteSheetNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleSpriteSheetState extends ParticleStateBase { /** @private */ static UV_INDEX_0: number; /** @private */ static UV_INDEX_1: number; private _particleSpriteSheetNode; private _usesCycle; private _usesPhase; private _totalFrames; private _numColumns; private _numRows; private _cycleDuration; private _cyclePhase; private _spriteSheetData; /** * Defines the cycle phase, when in global mode. Defaults to zero. */ get cyclePhase(): number; set cyclePhase(value: number); /** * Defines the cycle duration in seconds, when in global mode. Defaults to 1. */ get cycleDuration(): number; set cycleDuration(value: number); constructor(animator: ParticleAnimator, particleSpriteSheetNode: ParticleSpriteSheetNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateSpriteSheetData; } //# sourceMappingURL=ParticleSpriteSheetState.d.ts.map