import { ColorTransform } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ColorSegmentPoint } from '../data/ColorSegmentPoint'; import { ParticleSegmentedColorNode } from '../nodes/ParticleSegmentedColorNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * */ export declare class ParticleSegmentedColorState extends ParticleStateBase { /** @private */ static START_MULTIPLIER_INDEX: number; /** @private */ static START_OFFSET_INDEX: number; /** @private */ static TIME_DATA_INDEX: number; private _usesMultiplier; private _usesOffset; private _startColor; private _endColor; private _segmentPoints; private _numSegmentPoint; private _timeLifeData; private _multiplierData; private _offsetData; /** * Defines the start color transform of the state, when in global mode. */ get startColor(): ColorTransform; set startColor(value: ColorTransform); /** * Defines the end color transform of the state, when in global mode. */ get endColor(): ColorTransform; set endColor(value: ColorTransform); /** * Defines the number of segments. */ get numSegmentPoint(): number; /** * Defines the key points of color */ get segmentPoints(): Array; set segmentPoints(value: Array); get usesMultiplier(): boolean; get usesOffset(): boolean; constructor(animator: ParticleAnimator, particleSegmentedColorNode: ParticleSegmentedColorNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateColorData; } //# sourceMappingURL=ParticleSegmentedColorState.d.ts.map