import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleScaleNode } from '../nodes/ParticleScaleNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleScaleState extends ParticleStateBase { /** @private */ static SCALE_INDEX: number; private _particleScaleNode; private _usesCycle; private _usesPhase; private _minScale; private _maxScale; private _cycleDuration; private _cyclePhase; private _scaleData; /** * Defines the end scale of the state, when in global mode. Defaults to 1. */ get minScale(): number; set minScale(value: number); /** * Defines the end scale of the state, when in global mode. Defaults to 1. */ get maxScale(): number; set maxScale(value: number); /** * Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. */ get cycleDuration(): number; set cycleDuration(value: number); /** * Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ get cyclePhase(): number; set cyclePhase(value: number); constructor(animator: ParticleAnimator, particleScaleNode: ParticleScaleNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateScaleData; } //# sourceMappingURL=ParticleScaleState.d.ts.map