import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleRotationalVelocityNode } from '../nodes/ParticleRotationalVelocityNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleRotationalVelocityState extends ParticleStateBase { /** @private */ static ROTATIONALVELOCITY_INDEX: number; private _particleRotationalVelocityNode; private _rotationalVelocityData; private _rotationalVelocity; /** * Defines the default rotationalVelocity of the state, used when in global mode. */ get rotationalVelocity(): Vector3D; set rotationalVelocity(value: Vector3D); /** * */ getRotationalVelocities(): Array; setRotationalVelocities(value: Array): void; constructor(animator: ParticleAnimator, particleRotationNode: ParticleRotationalVelocityNode); /** * @inheritDoc */ setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateRotationalVelocityData; } //# sourceMappingURL=ParticleRotationalVelocityState.d.ts.map