import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleRotateToHeadingNode } from '../nodes/ParticleRotateToHeadingNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleRotateToHeadingState extends ParticleStateBase { /** @private */ static MATRIX_INDEX: number; private _matrix; constructor(animator: ParticleAnimator, particleNode: ParticleRotateToHeadingNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; } //# sourceMappingURL=ParticleRotateToHeadingState.d.ts.map