import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticlePositionNode } from '../nodes/ParticlePositionNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... * @author ... */ export declare class ParticlePositionState extends ParticleStateBase { /** @private */ static POSITION_INDEX: number; private _particlePositionNode; private _position; /** * Defines the position of the particle when in global mode. Defaults to 0,0,0. */ get position(): Vector3D; set position(value: Vector3D); /** * */ getPositions(): Array; setPositions(value: Array): void; constructor(animator: ParticleAnimator, particlePositionNode: ParticlePositionNode); /** * @inheritDoc */ setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; } //# sourceMappingURL=ParticlePositionState.d.ts.map