import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleOscillatorNode } from '../nodes/ParticleOscillatorNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleOscillatorState extends ParticleStateBase { /** @private */ static OSCILLATOR_INDEX: number; private _particleOscillatorNode; private _oscillator; private _oscillatorData; /** * Defines the default oscillator axis (x, y, z) and cycleDuration (w) of the state, used when in global mode. */ get oscillator(): Vector3D; set oscillator(value: Vector3D); constructor(animator: ParticleAnimator, particleOscillatorNode: ParticleOscillatorNode); /** * @inheritDoc */ setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateOscillatorData; } //# sourceMappingURL=ParticleOscillatorState.d.ts.map