import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleOrbitNode } from '../nodes/ParticleOrbitNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleOrbitState extends ParticleStateBase { /** @private */ static ORBIT_INDEX: number; /** @private */ static EULERS_INDEX: number; private _particleOrbitNode; private _usesEulers; private _usesCycle; private _usesPhase; private _radius; private _cycleDuration; private _cyclePhase; private _eulers; private _orbitData; private _eulersMatrix; /** * Defines the radius of the orbit when in global mode. Defaults to 100. */ get radius(): number; set radius(value: number); /** * Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. */ get cycleDuration(): number; set cycleDuration(value: number); /** * Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ get cyclePhase(): number; set cyclePhase(value: number); /** * Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode. */ get eulers(): Vector3D; set eulers(value: Vector3D); constructor(animator: ParticleAnimator, particleOrbitNode: ParticleOrbitNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateOrbitData; } //# sourceMappingURL=ParticleOrbitState.d.ts.map