import { ShaderBase, _Render_RenderableBase, AnimationRegisterData, IRenderContainer } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleFollowNode } from '../nodes/ParticleFollowNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleFollowState extends ParticleStateBase { /** @private */ static FOLLOW_POSITION_INDEX: number; /** @private */ static FOLLOW_ROTATION_INDEX: number; private _particleFollowNode; private _followTarget; private _targetPos; private _targetEuler; private _prePos; private _preEuler; private _smooth; private _temp; constructor(animator: ParticleAnimator, particleFollowNode: ParticleFollowNode); get followTarget(): IRenderContainer; set followTarget(value: IRenderContainer); get smooth(): boolean; set smooth(value: boolean); /** * @inheritDoc */ setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private processPosition; private precessRotation; private processPositionAndRotation; } //# sourceMappingURL=ParticleFollowState.d.ts.map