import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleBezierCurveNode } from '../nodes/ParticleBezierCurveNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleBezierCurveState extends ParticleStateBase { /** @private */ static BEZIER_CONTROL_INDEX: number; /** @private */ static BEZIER_END_INDEX: number; private _particleBezierCurveNode; private _controlPoint; private _endPoint; /** * Defines the default control point of the node, used when in global mode. */ get controlPoint(): Vector3D; set controlPoint(value: Vector3D); /** * Defines the default end point of the node, used when in global mode. */ get endPoint(): Vector3D; set endPoint(value: Vector3D); constructor(animator: ParticleAnimator, particleBezierCurveNode: ParticleBezierCurveNode); setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; } //# sourceMappingURL=ParticleBezierCurveState.d.ts.map