import { Vector3D } from '@awayjs/core'; import { ShaderBase, _Render_RenderableBase, AnimationRegisterData } from '@awayjs/renderer'; import { AnimationElements } from '../data/AnimationElements'; import { ParticleAccelerationNode } from '../nodes/ParticleAccelerationNode'; import { ParticleAnimator } from '../ParticleAnimator'; import { ParticleStateBase } from './ParticleStateBase'; /** * ... */ export declare class ParticleAccelerationState extends ParticleStateBase { /** @private */ static ACCELERATION_INDEX: number; private _particleAccelerationNode; private _acceleration; private _halfAcceleration; /** * Defines the acceleration vector of the state, used when in global mode. */ get acceleration(): Vector3D; set acceleration(value: Vector3D); constructor(animator: ParticleAnimator, particleAccelerationNode: ParticleAccelerationNode); /** * @inheritDoc */ setRenderState(shader: ShaderBase, renderable: _Render_RenderableBase, animationElements: AnimationElements, animationRegisterData: AnimationRegisterData): void; private updateAccelerationData; } //# sourceMappingURL=ParticleAccelerationState.d.ts.map