import { Vector3D } from '@awayjs/core'; import { AnimationNodeBase } from '@awayjs/renderer'; import { IAnimationState } from './IAnimationState'; import { AnimatorBase } from '../AnimatorBase'; /** * */ export declare class AnimationStateBase implements IAnimationState { _pAnimationNode: AnimationNodeBase; _pRootDelta: Vector3D; _pPositionDeltaDirty: boolean; _pTime: number; _pStartTime: number; _pAnimator: AnimatorBase; /** * Returns a 3d vector representing the translation delta of the animating entity for the current timestep of animation */ get positionDelta(): Vector3D; constructor(animator: AnimatorBase, animationNode: AnimationNodeBase); /** * Resets the start time of the node to a new value. * * @param startTime The absolute start time (in milliseconds) of the node's starting time. */ offset(startTime: number): void; /** * Updates the configuration of the node to its current state. * * @param time The absolute time (in milliseconds) of the animator's play head position. * * @see AnimatorBase#update() */ update(time: number): void; /** * Sets the animation phase of the node. * * @param value The phase value to use. 0 represents the beginning of an animation clip, 1 represents the end. */ phase(value: number): void; /** * Updates the node's internal playhead position. * * @param time The local time (in milliseconds) of the node's playhead position. */ _pUpdateTime(time: number): void; /** * Updates the node's root delta position */ _pUpdatePositionDelta(): void; } //# sourceMappingURL=AnimationStateBase.d.ts.map