import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticleSpriteSheetState } from '../states/ParticleSpriteSheetState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used when a spritesheet texture is required to animate the particle.
* NB: to enable use of this node, the repeat property on the material has to be set to true.
*/
export declare class ParticleSpriteSheetNode extends ParticleNodeBase {
/** @private */
_iUsesCycle: boolean;
/** @private */
_iUsesPhase: boolean;
/** @private */
_iTotalFrames: number;
/** @private */
_iNumColumns: number;
/** @private */
_iNumRows: number;
/** @private */
_iCycleDuration: number;
/** @private */
_iCyclePhase: number;
/**
* Reference for spritesheet node properties on a single particle (when in local property mode).
* Expects a Vector3D representing the cycleDuration (x), optional phaseTime (y).
*/
static UV_VECTOR3D: string;
/**
* Defines the number of columns in the spritesheet, when in global mode. Defaults to 1. Read only.
*/
get numColumns(): number;
/**
* Defines the number of rows in the spritesheet, when in global mode. Defaults to 1. Read only.
*/
get numRows(): number;
/**
* Defines the total number of frames used by the spritesheet, when in global mode. Defaults to the number defined by numColumns and numRows. Read only.
*/
get totalFrames(): number;
/**
* Creates a new ParticleSpriteSheetNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] numColumns Defines the number of columns in the spritesheet, when in global mode. Defaults to 1.
* @param [optional] numRows Defines the number of rows in the spritesheet, when in global mode. Defaults to 1.
* @param [optional] cycleDuration Defines the default cycle duration in seconds, when in global mode. Defaults to 1.
* @param [optional] cyclePhase Defines the default cycle phase, when in global mode. Defaults to 0.
* @param [optional] totalFrames Defines the total number of frames used by the spritesheet, when in global mode. Defaults to the number defined by numColumns and numRows.
* @param [optional] looping Defines whether the spritesheet animation is set to loop indefinitely. Defaults to true.
*/
constructor(mode: number, usesCycle: boolean, usesPhase: boolean, numColumns?: number, numRows?: number, cycleDuration?: number, cyclePhase?: number, totalFrames?: number);
/**
* @inheritDoc
*/
getAGALUVCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticleSpriteSheetState;
/**
* @inheritDoc
*/
_iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
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