import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticleScaleState } from '../states/ParticleScaleState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the scale variation of a particle over time.
*/
export declare class ParticleScaleNode extends ParticleNodeBase {
/** @private */
_iUsesCycle: boolean;
/** @private */
_iUsesPhase: boolean;
/** @private */
_iMinScale: number;
/** @private */
_iMaxScale: number;
/** @private */
_iCycleDuration: number;
/** @private */
_iCyclePhase: number;
/**
* Reference for scale node properties on a single particle (when in local property mode).
* Expects a Vector3D representing the min scale (x), max scale(y), optional cycle speed (z) and phase offset (w) applied to the particle.
*/
static SCALE_VECTOR3D: string;
/**
* Creates a new ParticleScaleNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of animation independent of particle duration. Defaults to false.
* @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the animation cycle. Defaults to false.
* @param [optional] minScale Defines the default min scale transform of the node, when in global mode. Defaults to 1.
* @param [optional] maxScale Defines the default max color transform of the node, when in global mode. Defaults to 1.
* @param [optional] cycleDuration Defines the default duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1.
* @param [optional] cyclePhase Defines the default phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0.
*/
constructor(mode: number, usesCycle: boolean, usesPhase: boolean, minScale?: number, maxScale?: number, cycleDuration?: number, cyclePhase?: number);
/**
* @inheritDoc
*/
getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticleScaleState;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
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