import { ShaderRegisterCache } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticleScaleState } from '../states/ParticleScaleState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the scale variation of a particle over time. */ export declare class ParticleScaleNode extends ParticleNodeBase { /** @private */ _iUsesCycle: boolean; /** @private */ _iUsesPhase: boolean; /** @private */ _iMinScale: number; /** @private */ _iMaxScale: number; /** @private */ _iCycleDuration: number; /** @private */ _iCyclePhase: number; /** * Reference for scale node properties on a single particle (when in local property mode). * Expects a Vector3D representing the min scale (x), max scale(y), optional cycle speed (z) and phase offset (w) applied to the particle. */ static SCALE_VECTOR3D: string; /** * Creates a new ParticleScaleNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of animation independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the animation cycle. Defaults to false. * @param [optional] minScale Defines the default min scale transform of the node, when in global mode. Defaults to 1. * @param [optional] maxScale Defines the default max color transform of the node, when in global mode. Defaults to 1. * @param [optional] cycleDuration Defines the default duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the default phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ constructor(mode: number, usesCycle: boolean, usesPhase: boolean, minScale?: number, maxScale?: number, cycleDuration?: number, cyclePhase?: number); /** * @inheritDoc */ getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string; /** * @inheritDoc */ getAnimationState(animator: AnimatorBase): ParticleScaleState; /** * @inheritDoc */ _iGeneratePropertyOfOneParticle(param: ParticleProperties): void; } //# sourceMappingURL=ParticleScaleNode.d.ts.map