import { Vector3D } from '@awayjs/core';
import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticleRotateToPositionState } from '../states/ParticleRotateToPositionState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the rotation of a particle to face to a position
*/
export declare class ParticleRotateToPositionNode extends ParticleNodeBase {
/** @private */
_iPosition: Vector3D;
/**
* Reference for the position the particle will rotate to face for a single particle (when in local property mode).
* Expects a Vector3D object representing the position that the particle must face.
*/
static POSITION_VECTOR3D: string;
/**
* Creates a new ParticleRotateToPositionNode
*/
constructor(mode: number, position?: Vector3D);
/**
* @inheritDoc
*/
getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticleRotateToPositionState;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
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