import { Vector3D } from '@awayjs/core';
import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticlePositionState } from '../states/ParticlePositionState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to set the starting position of a particle.
*/
export declare class ParticlePositionNode extends ParticleNodeBase {
/** @private */
_iPosition: Vector3D;
/**
* Reference for position node properties on a single particle (when in local property mode).
* Expects a Vector3D object representing position of the particle.
*/
static POSITION_VECTOR3D: string;
/**
* Creates a new ParticlePositionNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] position Defines the default position of the particle when in global mode. Defaults to 0,0,0.
*/
constructor(mode: number, position?: Vector3D);
/**
* @inheritDoc
*/
getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticlePositionState;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
//# sourceMappingURL=ParticlePositionNode.d.ts.map