import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticleOscillatorState } from '../states/ParticleOscillatorState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the position of a particle over time using simple harmonic motion. */ export declare class ParticleOscillatorNode extends ParticleNodeBase { /** @private */ _iOscillator: Vector3D; /** * Reference for ocsillator node properties on a single particle (when in local property mode). * Expects a Vector3D object representing the axis (x,y,z) and cycle speed (w) of the motion on the particle. */ static OSCILLATOR_VECTOR3D: string; /** * Creates a new ParticleOscillatorNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] oscillator Defines the default oscillator axis (x, y, z) and cycleDuration (w) of the node, used when in global mode. */ constructor(mode: number, oscillator?: Vector3D); /** * @inheritDoc */ getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string; /** * @inheritDoc */ getAnimationState(animator: AnimatorBase): ParticleOscillatorState; /** * @inheritDoc */ _iGeneratePropertyOfOneParticle(param: ParticleProperties): void; } //# sourceMappingURL=ParticleOscillatorNode.d.ts.map