import { Vector3D } from '@awayjs/core'; import { ShaderRegisterCache } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticleOrbitState } from '../states/ParticleOrbitState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the position of a particle over time around a circular orbit. */ export declare class ParticleOrbitNode extends ParticleNodeBase { /** @private */ _iUsesEulers: boolean; /** @private */ _iUsesCycle: boolean; /** @private */ _iUsesPhase: boolean; /** @private */ _iRadius: number; /** @private */ _iCycleDuration: number; /** @private */ _iCyclePhase: number; /** @private */ _iEulers: Vector3D; /** * Reference for orbit node properties on a single particle (when in local property mode). * Expects a Vector3D object representing the radius (x), cycle speed (y) and cycle phase (z) of the motion on the particle. */ static ORBIT_VECTOR3D: string; /** * Creates a new ParticleOrbitNode object. * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesEulers Defines whether the node uses the eulers property in the shader to calculate a rotation on the orbit. Defaults to true. * @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the orbit independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false. * @param [optional] radius Defines the radius of the orbit when in global mode. Defaults to 100. * @param [optional] cycleDuration Defines the duration of the orbit in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the phase of the orbit in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. * @param [optional] eulers Defines the euler rotation in degrees, applied to the orientation of the orbit when in global mode. */ constructor(mode: number, usesEulers?: boolean, usesCycle?: boolean, usesPhase?: boolean, radius?: number, cycleDuration?: number, cyclePhase?: number, eulers?: Vector3D); /** * @inheritDoc */ getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string; /** * @inheritDoc */ getAnimationState(animator: AnimatorBase): ParticleOrbitState; /** * @inheritDoc */ _iGeneratePropertyOfOneParticle(param: ParticleProperties): void; } //# sourceMappingURL=ParticleOrbitNode.d.ts.map