import { ColorTransform } from '@awayjs/core'; import { ShaderRegisterCache } from '@awayjs/stage'; import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer'; import { ParticleProperties } from '../data/ParticleProperties'; import { ParticleColorState } from '../states/ParticleColorState'; import { ParticleAnimationSet } from '../ParticleAnimationSet'; import { AnimatorBase } from '../AnimatorBase'; import { ParticleNodeBase } from './ParticleNodeBase'; /** * A particle animation node used to control the color variation of a particle over time. */ export declare class ParticleColorNode extends ParticleNodeBase { /** @private */ _iUsesMultiplier: boolean; /** @private */ _iUsesOffset: boolean; /** @private */ _iUsesCycle: boolean; /** @private */ _iUsesPhase: boolean; /** @private */ _iStartColor: ColorTransform; /** @private */ _iEndColor: ColorTransform; /** @private */ _iCycleDuration: number; /** @private */ _iCyclePhase: number; /** * Reference for color node properties on a single particle (when in local property mode). * Expects a ColorTransform object representing the start color transform applied to the particle. */ static COLOR_START_COLORTRANSFORM: string; /** * Reference for color node properties on a single particle (when in local property mode). * Expects a ColorTransform object representing the end color transform applied to the particle. */ static COLOR_END_COLORTRANSFORM: string; /** * Creates a new ParticleColorNode * * @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node. * @param [optional] usesMultiplier Defines whether the node uses multiplier data in the shader for its color transformations. Defaults to true. * @param [optional] usesOffset Defines whether the node uses offset data in the shader for its color transformations. Defaults to true. * @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the animation independent of particle duration. Defaults to false. * @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false. * @param [optional] startColor Defines the default start color transform of the node, when in global mode. * @param [optional] endColor Defines the default end color transform of the node, when in global mode. * @param [optional] cycleDuration Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1. * @param [optional] cyclePhase Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0. */ constructor(mode: number, usesMultiplier?: boolean, usesOffset?: boolean, usesCycle?: boolean, usesPhase?: boolean, startColor?: ColorTransform, endColor?: ColorTransform, cycleDuration?: number, cyclePhase?: number); /** * @inheritDoc */ getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string; /** * @inheritDoc */ getAnimationState(animator: AnimatorBase): ParticleColorState; /** * @inheritDoc */ _iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void; /** * @inheritDoc */ _iGeneratePropertyOfOneParticle(param: ParticleProperties): void; } //# sourceMappingURL=ParticleColorNode.d.ts.map