import { ColorTransform } from '@awayjs/core';
import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticleColorState } from '../states/ParticleColorState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the color variation of a particle over time.
*/
export declare class ParticleColorNode extends ParticleNodeBase {
/** @private */
_iUsesMultiplier: boolean;
/** @private */
_iUsesOffset: boolean;
/** @private */
_iUsesCycle: boolean;
/** @private */
_iUsesPhase: boolean;
/** @private */
_iStartColor: ColorTransform;
/** @private */
_iEndColor: ColorTransform;
/** @private */
_iCycleDuration: number;
/** @private */
_iCyclePhase: number;
/**
* Reference for color node properties on a single particle (when in local property mode).
* Expects a ColorTransform object representing the start color transform applied to the particle.
*/
static COLOR_START_COLORTRANSFORM: string;
/**
* Reference for color node properties on a single particle (when in local property mode).
* Expects a ColorTransform object representing the end color transform applied to the particle.
*/
static COLOR_END_COLORTRANSFORM: string;
/**
* Creates a new ParticleColorNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] usesMultiplier Defines whether the node uses multiplier data in the shader for its color transformations. Defaults to true.
* @param [optional] usesOffset Defines whether the node uses offset data in the shader for its color transformations. Defaults to true.
* @param [optional] usesCycle Defines whether the node uses the cycleDuration property in the shader to calculate the period of the animation independent of particle duration. Defaults to false.
* @param [optional] usesPhase Defines whether the node uses the cyclePhase property in the shader to calculate a starting offset to the cycle rotation of the particle. Defaults to false.
* @param [optional] startColor Defines the default start color transform of the node, when in global mode.
* @param [optional] endColor Defines the default end color transform of the node, when in global mode.
* @param [optional] cycleDuration Defines the duration of the animation in seconds, used as a period independent of particle duration when in global mode. Defaults to 1.
* @param [optional] cyclePhase Defines the phase of the cycle in degrees, used as the starting offset of the cycle when in global mode. Defaults to 0.
*/
constructor(mode: number, usesMultiplier?: boolean, usesOffset?: boolean, usesCycle?: boolean, usesPhase?: boolean, startColor?: ColorTransform, endColor?: ColorTransform, cycleDuration?: number, cyclePhase?: number);
/**
* @inheritDoc
*/
getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticleColorState;
/**
* @inheritDoc
*/
_iProcessAnimationSetting(particleAnimationSet: ParticleAnimationSet): void;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
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