import { Vector3D } from '@awayjs/core';
import { ShaderRegisterCache } from '@awayjs/stage';
import { ShaderBase, AnimationRegisterData } from '@awayjs/renderer';
import { ParticleProperties } from '../data/ParticleProperties';
import { ParticleBezierCurveState } from '../states/ParticleBezierCurveState';
import { ParticleAnimationSet } from '../ParticleAnimationSet';
import { AnimatorBase } from '../AnimatorBase';
import { ParticleNodeBase } from './ParticleNodeBase';
/**
* A particle animation node used to control the position of a particle over time along a bezier curve.
*/
export declare class ParticleBezierCurveNode extends ParticleNodeBase {
/** @private */
_iControlPoint: Vector3D;
/** @private */
_iEndPoint: Vector3D;
/**
* Reference for bezier curve node properties on a single particle (when in local property mode).
* Expects a Vector3D object representing the control point position (0, 1, 2) of the curve.
*/
static BEZIER_CONTROL_VECTOR3D: string;
/**
* Reference for bezier curve node properties on a single particle (when in local property mode).
* Expects a Vector3D object representing the end point position (0, 1, 2) of the curve.
*/
static BEZIER_END_VECTOR3D: string;
/**
* Creates a new ParticleBezierCurveNode
*
* @param mode Defines whether the mode of operation acts on local properties of a particle or global properties of the node.
* @param [optional] controlPoint Defines the default control point of the node, used when in global mode.
* @param [optional] endPoint Defines the default end point of the node, used when in global mode.
*/
constructor(mode: number, controlPoint?: Vector3D, endPoint?: Vector3D);
/**
* @inheritDoc
*/
getAGALVertexCode(shader: ShaderBase, animationSet: ParticleAnimationSet, registerCache: ShaderRegisterCache, animationRegisterData: AnimationRegisterData): string;
/**
* @inheritDoc
*/
getAnimationState(animator: AnimatorBase): ParticleBezierCurveState;
/**
* @inheritDoc
*/
_iGeneratePropertyOfOneParticle(param: ParticleProperties): void;
}
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