/** * A value obect representing a single joint in a skeleton object. * * @see away.animators.Skeleton */ export declare class SkeletonJoint { /** * The index of the parent joint in the skeleton's joints vector. * * @see away.animators.Skeleton#joints */ parentIndex: number; /** * The name of the joint */ name: string; /** * The inverse bind pose matrix, as raw data, used to transform vertices to bind joint space in preparation for transformation using the joint matrix. */ inverseBindPose: Float32Array; /** * Creates a new SkeletonJoint object */ constructor(); } //# sourceMappingURL=SkeletonJoint.d.ts.map