/** * Dynamic class for holding the local properties of a particle, used for processing the static properties * of particles in the particle animation set before beginning upload to the GPU. */ export declare class ParticleProperties { /** * The index of the current particle being set. */ index: number; /** * The total number of particles being processed by the particle animation set. */ total: number; /** * The start time of the particle. */ startTime: number; /** * The duration of the particle, an optional value used when the particle aniamtion set settings for useDuration are enabled in the constructor. * * @see away.animators.ParticleAnimationSet */ duration: number; /** * The delay between cycles of the particle, an optional value used when the particle aniamtion set settings for useLooping and useDelay are enabled in the constructor. * * @see away.animators.ParticleAnimationSet */ delay: number; } //# sourceMappingURL=ParticleProperties.d.ts.map