import { ShaderRegisterElement, ShaderRegisterCache, ShaderRegisterData } from '@awayjs/stage'; import { ShaderBase, IAnimationSet } from '@awayjs/renderer'; import { AnimationSetBase } from './AnimationSetBase'; /** * The animation data set used by skeleton-based animators, containing skeleton animation data. * * @see away.animators.SkeletonAnimator */ export declare class SkeletonAnimationSet extends AnimationSetBase implements IAnimationSet { private _jointsPerVertex; private _matricesIndex; /** * Returns the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the * maximum allowed value is 4. */ get jointsPerVertex(): number; get matricesIndex(): number; /** * Creates a new SkeletonAnimationSet object. * * @param jointsPerVertex Sets the amount of skeleton joints that can be linked to a single vertex via skinned weight values. For GPU-base animation, the maximum allowed value is 4. Defaults to 4. */ constructor(jointsPerVertex?: number); /** * @inheritDoc */ getAGALVertexCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; /** * @inheritDoc */ getAGALFragmentCode(shader: ShaderBase, registerCache: ShaderRegisterCache, shadedTarget: ShaderRegisterElement): string; /** * @inheritDoc */ getAGALUVCode(shader: ShaderBase, registerCache: ShaderRegisterCache, sharedRegisters: ShaderRegisterData): string; /** * @inheritDoc */ doneAGALCode(shader: ShaderBase): void; } //# sourceMappingURL=SkeletonAnimationSet.d.ts.map